_GUILD_INFO_STRUCT * lpMyNode = gObj[aIndex].lpGuild;
gBattleGroundEnable(lpMyNode->BattleGroundIndex, TRUE);//准许使用决斗场地
lpMyNode->WarDeclareState = 2;
lpMyNode->WarState = 1;
lpMyNode->PlayScore = 0;
lpMyNode->BattleTeamCode = 0;
这样处理后,角色进入场地内就不会一直在移动了。